A Tale of Tales… and of Game-Crashing Pain

A funny thing happened to me on my Sylvarant World Tour yesterday.

I’m talking about a fun little glitch in Namco’s Tales of Symphonia for Gamecube–yet another 7-year-old game I expect you to still care about. :P

While a bit long-winded and cliché–at 80+ hours, you can’t escape that–and while its characters are starting to garner my antipathy (right on schedule), I can see why this “Player’s Choice” title keeps a dedicated cult following. It offers an enjoyable fantasy romp filled with character drama and exotic locales, whose endearing graphics are complemented by the playful musical score of my main man Motoi Sakuraba (of Shining Force III and Golden Sun fame). Its battle system, the main draw, relies on real-time savagery, and rewards your skill accordingly–providing a much-needed release after my recent button-mashing bout with Shadow Hearts 2.

Anyway, as I was saying: I’ve been playing it a lot lately, and, during some unnecessary wanderings in the overworld, I stumbled upon a fairly horrifying bug. I thought I’d finally gotten another video for the sorely-neglected Gaming Pains series, and I almost did–but my batteries died during filming. >.< I have a save file that preserves the horror–which, fortunately, I had the wherewithal to save to another slot–so I’ll be able to go back and show you what ALMOST ruined my game.

It sure set me back a couple hours.

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