Monthly Archives: February 2010

Game Over… as in, Defeated!… The game, not me. (Hm, this didn’t work out too well.)

Some time ago, I mentioned I was playing Tales of Symphonia for Gamecube, after my customary 7-year wait to play all new games. (Okay, that’s pushing it a bit, even for me.)
I also have a video to show for it, which marks my official return to video–otherwise known as “getting off my ass and doing [...]

While I’m on the topic of Breaks…

It’s been a month and a half since the new year began, and there’s still been no Problem Gamer. No Gaming Pains. No nothin’, really.
Well, I hope before this break is out that I’ll have something to show for it on this site. Y’know, something related to Problem Gamer… like a video. It could happen, [...]

Olympics a-Go Go!… okay, kind of a No-Go

I grew up adoring the Olympics, and this year’s Games, more than the last two Olympiads, have been rekindling that fondness. Being on Reading Week is a license to watch 12 hours a day of the 21st games–but the fact that it’s me doing it comes as a bit of a surprise. After my rabid [...]

Valentines for the Problem Gamer in your life

Gotta love the internet. In days of old, we had to buy valentines for thirty of our closest classmates, and in those days, a gamer’s choice was pretty much… Mario. Thinking about it now, kids giving kids sweets and cards is not really even a practice that should be condoned on a “romantic holiday”.
But if [...]

Sonic 4. AGAIN, that’s Sonic. IV. S-O-N-I-C…

The name alone is enough to send us children of the Genesis–indeed, of all 16-bit–into paroxysms of glee.
I find it interesting that SEGA has glossed over Sonic CD and Sonic & Knuckles in the teaser trailer that went up today–and moreover, in the title of the game itself. It doesn’t bother me, however, in light [...]

A Tale of Tales… and of Game-Crashing Pain

A funny thing happened to me on my Sylvarant World Tour yesterday.
I’m talking about a fun little glitch in Namco’s Tales of Symphonia for Gamecube–yet another 7-year-old game I expect you to still care about.
While a bit long-winded and cliché–at 80+ hours, you can’t escape that–and while its characters are starting to garner [...]