The Solutions Get a Bit Cleverer

So, having got my head shat on by a bird in the local mall’s parking lot (for the second time in my life), I got to thinking: I might be unlucky.

No, I’m actually pretty lucky–people have been receiving my videos pretty well, especially considering some of their limitations.. for instance, the frame rate of video captures.

It has occured to me that my machine doesn’t suck that badly–maybe just at capturing from fancy-pants Gens32 Surreal at 640×480–but I never put any solution into effect.

With a little test today, I found it can eke out 15fps video if I capture at a lower resolution (while also lowering my monitor’s resolution, so it’s not impossibly tiny). That was the standard M.O. for captures at my former workplace, which I did a lot of. Now I only wish I’d thought of it sooner for my own uses.

Anyway, that’s likely how I’ll be doing it from now on, for games old enough to allow a 320×240 kind of setting. I’m so proud of my lil’ comp :)

UPDATE: If you use CamStudio for your captures, you HAVE to try CamStudio Codec v1.4.

It seems the webmaster at camstudio.org, which hosts the freeware version of CS, found this codec some time after the software went commercial, around v2.1. I don’t know when this ”NEW“ link was added–but I certainly hope I wasn’t downloading the program at the time and ignoring it.

With my resolution “hack”, this codec can capture at almost 20fps on my modest machine–with sound.  There’s no sense trying the FFShow set or other big-name codecs when you have this one, which is fine-tuned for CS and perfect for free, amateur video like Problem Gamer.

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