In almost every effort of self-expression, I go through a pretty ridiculous creative process. It should really be the subject of scientific study.
For anyone interested, this is the kind of thing I write in the script–then, realizing that I’m not making an information video or a review, and repeating what’s written in 5,897 other places, I usually trash it. It’s good for keeping down the running time and for not getting off-topic, but bad for the mental waste basket.
Anyway, this was going to be in the Gunstar episode, but I really need the time to play the game. I’ll try to keep it in in some form (bless those subtitles).
[CUT to pics of konami title screens]
The year is 1992. Over its 10-or-so years, Konami has always made a quality game. But with their commitment to proven vehicles and licensed games, they won’t let their more original employees do as they’d like.[MONTAGE of Treasure's logos throughout the ages, then all regional box arts]
In late 1992, a cell of Konami alums splinters off to form Treasure. The team of 7 completes work on their first project, a Genesis-only run-and-gun–THIS run ‘n gun–in a mere 10 months.[vid of self]
All the pent-up creativity from working on endless Castlevanias and Contras had to go supernova somewhere, and the result, thankfully for all of us, was…[hold out cart to cam]
GUNSTAR HEROES.
(subtitle: seen here with Inferior Western box art.)As a kid who had followed the progression of games since toddlerhood, I thought I knew the capabilities of any given hardware pretty well. (scale with SNES and Genesis on each end; SNES outweighing genesis slightly)
Apparently not so.



2 Comments
So this is how magic is performed…
I knew a lot of planning and coordination must go into each one of those vids, but wow, didn’t know it was this well-coordinated, enough to have deleted scenes!
Haha, thanks. I think, more than anything, that it’s my headgames against myself that causes there to be deleted scenes… and makes the episodes take so damn long!