“Panzer Dragooned”, Part 2.1!!!

They said it couldn’t be done. They said it was crazy. Horses would never fly, and another Problem Gamer video would never appear. But they forgot about the Pegasus.

What I mean to say is, here’s the newest Problem Gamer video :) In this episode, you’ll learn a little more (emphasis on little) about this stellar shooter, see a few of the game highlights (*hack*NOT filler*cough*), and get to see some footage from the alpha stages of its development. How I long for the times when owning the disc could make you feel special…

It’s great to be back. I hope you enjoy.

99 Energy Tanks on the wall, 99 Tanks of Energyyy…

Ain't nothin' gonna break my stride.

Ain't nothin' gonna break my stride.

So I beat Mega Man 10 last night. I really adore those games–any given pixel arrangement, any carefully-placed bleep or bloop, can trigger a firestorm of fond associations and transport you instantly back to the heyday of 8-bit. When one plays MM10, it doesn’t seem very long ago that everything seemed so novel, yet simple; that games were done so right on all the most basic levels.

One might wonder, after 6 games on the NES and several more on later hardware, what refinements there could possibly be left to make to the original mould. Capcom would seem to answer this time and again, saying, “Since you asked, here’s your ass-kickingly awesome, eight-bit gamergasm. We trust you’ll find all the series mainstays, as well as the many design innovations, to be quite to your liking.”

Or, to quote Phoenix Wright: “TAKE THAT!”

The game stands a Light-beard above its predecessors in difficulty–even Mega Man 9. While this shouldn’t keep anyone from beating it (that is, with a careful application of items from the Shop), there were times that my Mega Man should have been hurling from over-imbibing of E-tanks. (Blade Man in particular made me a near a tankaholic.) A boss gauntlet in the Wily fortress will be the ultimate test of skill; the next worst thing may be the Purple Demon boss of the game… you really should see it for yourself.

With the development of your muscle and rote memory, you’ll eventually have the game begging you for mercy.  In the meantime, Mega Man can just lean his head off the top of a ladder if he needs to.

Game Over… as in, Defeated!… The game, not me. (Hm, this didn’t work out too well.)

Some time ago, I mentioned I was playing Tales of Symphonia for Gamecube, after my customary 7-year wait to play all new games. (Okay, that’s pushing it a bit, even for me.)

I also have a video to show for it, which marks my official return to video–otherwise known as “getting off my ass and doing something”.

Anyway, I overcame the glitch that almost killed my hopes of finishing this game, and after 58 hours, IT IS DONE. Hmm.. maybe I’ll get some flack for saying this, but it’s my feeling that ToS rates in the 7-to-7.5/10 area. I have my reasons, but I won’t elaborate here, for fear of letting the Anal-Retentive Gamer take control… suffice to say, it has tempted me to start a new RPGMaker project with a totally flippant attitude towards the staples of the genre. I think it would go over a lot better than my more serious attempts with that program.

In unrelated news, I stated in a comment on the latest Gaming Pains video that I should like to have a new, full-fledged Problem Gamer episode out by the end of the month or the beginning of the next. Undying thanks to the people who haven’t given up on me! Your prodding keeps me going :D

I won’t leave you high and dry forever.

While I’m on the topic of Breaks…

It’s been a month and a half since the new year began, and there’s still been no Problem Gamer. No Gaming Pains. No nothin’, really.

Well, I hope before this break is out that I’ll have something to show for it on this site. Y’know, something related to Problem Gamer… like a video. It could happen, folks! It’s just daunting to me, for some reason. And the more time passes, the larger it looms.

Well, I want to thank everyone reading this for dropping in, despite the lack of activity. It’s not over. I don’t want it to be! I love making videos for everyone. It’s very satisfying. :)

Thanks again. See you soon.

Olympics a-Go Go!… okay, kind of a No-Go

I grew up adoring the Olympics, and this year’s Games, more than the last two Olympiads, have been rekindling that fondness. Being on Reading Week is a license to watch 12 hours a day of the 21st games–but the fact that it’s me doing it comes as a bit of a surprise. After my rabid immersion in the games of 1992, ‘94, and ‘96 (Nagano was kind of hazy territory), I had become pretty lacklustre about Salt Lake City and Torino; same goes for Vancouver.

Anyway, I figured I had better to do than watch a bunch of lousy liars in an over-hyped, muscle-bound cheat-fest.

But I find, to my pleasant surprise, and against my better cynicism, that I actually care again. The athletes have done a great deal towards that–the organizers, on the other hand, have made me question the readiness of this country for a production on the world stage. All the screw-ups and oversights have left me shaking my head a little, but I know it could be far worse. These Games haven’t been touched by scandal or doping charges (yet), and if the athletes keep doing their part, the rest becomes secondary.

What really burns me up is the image of our country being broadcast by the semi-incompetent monopoly of CTV.  The commentators verge on the asinine in their remarks, and have engaged in a role-reversal with American networks, such that Canada is now the one to almost single-mindedly push its athletes. Not content with a little jingoism, they also nearly pray for the under-achievement of other countries’ contenders if it means a higher spot for one of ours.

So, I hope you will forgive us, world, and me, too, as I allow myself to be taken in by the undying charm of this competition, in spite of the growing number of “worst games ever” medals.

I’m just taking it in on NBC whenever I can.

Valentines for the Problem Gamer in your life

Gotta love the internet. In days of old, we had to buy valentines for thirty of our closest classmates, and in those days, a gamer’s choice was pretty much… Mario. Thinking about it now, kids giving kids sweets and cards is not really even a practice that should be condoned on a “romantic holiday”.

But if the teachers of today still make their classes do it, one can at least print off geeky, game-themed valentines from the internet for a fraction of the cost! Some are even child-friendly. Take a gander at the fine offerings on the Capcom Unity blog, including Mega Man, Phoenix Wright, and Super Street Fighter IV-inspired love notes.

The author and artist of VGCats also produced some of my favourite valentines on the internet in years past. I’d say Link  and Phoenix are safe for children under 14.

Purely ingenious. :D

Sonic 4. AGAIN, that’s Sonic. IV. S-O-N-I-C…

The name alone is enough to send us children of the Genesis–indeed, of all 16-bit–into paroxysms of glee.

I find it interesting that SEGA has glossed over Sonic CD and Sonic & Knuckles in the teaser trailer that went up today–and moreover, in the title of the game itself. It doesn’t bother me, however, in light of the fact that they’re delivering a new Sonic game that people will actually like. Did they have to wait 16 years? That couldn’t have been the plan all along.

Perhaps Hell hath frozen over… now let’s hope it doesn’t thaw by Summer 2010, when the game is supposed to come out. The original press release (as though you need to read it by now):

FOR IMMEDIATE RELEASE

SONIC MAKES FOR A FAST DOWNLOAD!

Sonic the HedgehogTM Speeds Into His Newest Downloadable Game

SAN FRANCISCO & LONDON (February 4, 2010) –SEGA® of America, Inc. and SEGA® Europe Ltd. today announced the latest game from the world’s fastest hedgehog – Sonic the Hedgehog 4 Episode I. Available exclusively via download, Sonic the Hedgehog 4 Episode I (previously known as Project Needlemouse) will bring back the addictive side scrolling action that Sonic fans love in an all-new 2D adventure.

Sonic the Hedgehog 4 Episode I, the first Sonic game developed exclusively for download, brings back the adventure that Sonic fans have been waiting 16 years for. It will offer the classic Sonic moves that fans love including Spin Dash and Rolling Attack and will also feature Homing Attack, all in beautiful CG rendered environments. Packed with special stages, Sonic the Hedgehog 4 Episode I will take players through a variety of different Zones, inspired by the Genesis-era style. Longtime fans will not be disappointed as they face some intense boss battles against everyone’s favorite villain – the always devious and evil – Dr.Eggman.

“Sonic the Hedgehog 4 Episode I features the classic Sonic gameplay style that the community has been asking for since Sonic and Knuckles,” said Sean Ratcliffe, Vice President of Marketing, SEGA of America,Inc. “Thanks to emerging technologies, we are able to create all-new stunning Sonic worlds combined with Genesis-era Sonic gameplay and make it downloadable across multiple platforms.”

Sonic the Hedgehog 4 Episode I will be available in Summer 2010 for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PSN, and WiiWare™. For more information about Sonic the Hedgehog 4 Episode I, please visit www.sonicthehedgehog4.com. For assets, please visit the SEGA FTP site at http://segapr.segaamerica.com.

A Tale of Tales… and of Game-Crashing Pain

A funny thing happened to me on my Sylvarant World Tour yesterday.

I’m talking about a fun little glitch in Namco’s Tales of Symphonia for Gamecube–yet another 7-year-old game I expect you to still care about. :P

While a bit long-winded and cliché–at 80+ hours, you can’t escape that–and while its characters are starting to garner my antipathy (right on schedule), I can see why this “Player’s Choice” title keeps a dedicated cult following. It offers an enjoyable fantasy romp filled with character drama and exotic locales, whose endearing graphics are complemented by the playful musical score of my main man Motoi Sakuraba (of Shining Force III and Golden Sun fame). Its battle system, the main draw, relies on real-time savagery, and rewards your skill accordingly–providing a much-needed release after my recent button-mashing bout with Shadow Hearts 2.

Anyway, as I was saying: I’ve been playing it a lot lately, and, during some unnecessary wanderings in the overworld, I stumbled upon a fairly horrifying bug. I thought I’d finally gotten another video for the sorely-neglected Gaming Pains series, and I almost did–but my batteries died during filming. >.< I have a save file that preserves the horror–which, fortunately, I had the wherewithal to save to another slot–so I’ll be able to go back and show you what ALMOST ruined my game.

It sure set me back a couple hours.

Retro Gamers, Your Time is NOW (Part 2)

(Another article first published at Wapeach.com–and yes, I know it took forever and a day.)

Welcome back! I hope you’ve been rocking the oldies, and claiming the decade so far as your own. Our next two games come from series whose popularity soared in the 90s, so it’s only appropriate that their 16-bit aesthetic has also come home to roost.

Come to roost, and to kick ass.

Contra: ReBirth

While the occasional Contra title has stumbled off the path of balls-to-the-wall, run-and-gun righteousness, Contra: ReBirth is a scion fit to bear the bullet-riddled family name. Singing pitch-perfect shades of the Sega Genesis (and maybe a little Neo Geo), this one really is a rebirth of the classic 16-bitters–and, like them, should cook the sensory reflex centres of your brain in no time.

As series legend Bill Rizer or one of 3 other emmissaries of badassery, you set out once again against the grotesque, forever-invading alien hordes–who, with a processing kick from the Wii, seem to be packing more kilotons of explosives than ever before. Prepare for a steady hail of screen-rocking kRaKaBOOMs!, near-undodgeable gunfire, and alien excretions of every sort, as you try to hang the #@!* on to dear life–which isn’t always easy when you’re running across a stampede of robobirds, standing on a piece of meteoric debris, or hanging from the underside of a missile. And that’s just what a Contra does before breakfast.

The only faults of the game may be its laughable translation (albeit faithful to the series’ legacy), and its short length–but considering its ridiculous intensity, it’s probably enough for most Earthpeople.

So, soldier! If you haven’t played it yet, get your butt out of the chair and get saving the world! For 10 bucks, it ain’t a half-bad introduction–or re-initiation–to the humiliating powers of Contra.

Castlevania: Adventure Rebirth


This one barely made it to American audiences in the last decade, and not a moment too soon. When Castlevania: The Dracula X Chronicles, a remake of 1993’s revered Chi No Rondo, was released on PSP three years ago, one of the series producers said that, should it prove a commercial success, one could expect more releases in the linear style of 8- and 16-bit fame. That reality seems to have materialized, as we now have, for the first time in over 15 years, a all-new, old Castlevania game.

I have to admit, I haven’t played this one yet, but fresh off a gameplay video and a review for it, I would definitely put my money where my mouth is (assuming I had any of the former). An Adventure as different from its Game Boy namesake as it is from the recent “action/adventure/RPG” direction of the series, this ReBirth is most reminiscent of that famous 1993 Turbo Duo game–which, to me, is whip-crackin’ good. The old-school ghouls have reunited, along with some new ones, in the castle courtyards and subterranean waterways of old–and probably some graveyards, too–in animation is so terribly smooth, you won’t believe it’s not butter. As with Contra, the music will scream Genesis to anyone who played the wonderful Castlevania: Bloodlines.

That’s all I got to say for now, but let’s hope there’s more soon as the Retro Revival continues!

Now, back to the future with you!

Filling the void

Well, the script for the next episode is still in the fine-tuning stages (which, with me, can go on a long time). Panzer Dragooned, Part 2.5–which I think is the logical step, as the next part will be 3–will be a little self-parodying. Should be lotsa fun once I get the sequence laid out :D

So what do I have to offer by way of an update? Well, I should do a post-holiday recap, which would entail rattling off the new hardware that I was so lucky to procure through the generosity of others. I got (and finally installed) a new WD 500GB HDD for storing my videos, two 8GB Lexar SDHC cards for my camera (to replace the 1GB, off-brand, low-capacity ones I had before), and 2 GB of RAM, bringing my grand total up to … 2GB. I can’t believe there are 8GB machines on the market now… oh well, it gets the job done :)

There’s also a whole lot more DVD-Rs  in my life, for all that fun stuff I can do with those. The laptop that I used to burn the thank-you DVDs is, for the moment, still kaput, but I’ll see what I can do about that.

Expect the rest of the RETRO GAMERS article soon, too!!