G’day! And a good day it is, for I’d like to break my self-imposed speechlessness, once again, by making an announcement. (Well, it’s a good day for ME when that happens…)
This time, I’m working on something I didn’t expect I would ever attempt again… making a game, in one of my many non-native programming languages. For this go-round, it’s C# in XNA Game Studio 3.0, and let me tell you… it’s tough, but I can actually see this thing happening.
The game is a Roguelike RPG, a relatively easy choice for an amateur like myself. In fact, to make the task even simpler, it’s just a sequel/update/general rehash of an existing DOS game, Ragnarok, originally released in 1992. But I plan to make it my own by re-penning all the pixel art, changing item names and effects, making new monsters, etc.
Here’s how it looks so far:

An orgy of badgers badgering our poor player

A badger is encased by impassable mountains. Ha ha! Take that, badger.
If you’re wondering who the wackjob holding the skull is, it’s the Alchemist class. Take a look at what the old sprites looked like to see how I came up with this.

The majesty of nature in 16 colors

A hoOGa chAAga